The original field guides
Design Debt
Bad systems often survive because people get very good at compensating for them.
The original Kind Mechanics field guides followed some of the places where that compensation quietly spends attention, energy and goodwill:
The Taxman Cometh
Sensory and space debt. Noise, lighting, hot-desking and the invisible office tax.
That “Always On” Feeling Is a Design Flaw
Time and attention debt. Notifications, meeting sprawl and the slow draining of the attention well.
Don't Heat the Room, Light the Path
Communication debt. Vague language, fuzzy ownership and decisions that disappear as soon as the meeting ends.
Shouting “Go Long” Is Not The Solution
Decision and policy debt. Why heroic improvisation is not a substitute for a system.
Every Click Has a Cost
Design and UX debt. The cognitive bill attached to bad tools, extra steps and “you just have to know” interfaces.
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Essay
When a glass isn't just a glass
Some minds do not receive an object, rule or symbol stripped of its context. The history, associations, contradictions and meaning can arrive with it.
When Is A Glass Not Just A Glass? explores what I called causal depth perception: why some people notice the whole map around a thing, and what that can mean for the way we design tools, workplaces and communication.
Read the piece →
Reference cards
Terminology Tuesday
Plain-English cards covering terms that come up again and again: cognitive load, masking, spiky profiles, sensory overload and more.
They are made to be used, shared and pinned in a team channel, with enough explanation to be useful without turning the words into another layer of jargon.
Browse the cards →
Further out
The Soft Room With No Exit
Kind Mechanics sometimes follows the same question into another kind of system: where is the hidden cost landing?
The Soft Room With No Exit looks at AI assistants doing support-shaped work. The interface can be patient, gentle and immediately useful while the larger interaction quietly creates another kind of dependency or friction.
It is further from the usual workplace material, but the design question is the same: a system should not merely feel kind at the surface. The mechanics underneath it have to be kind too.
Read The Soft Room With No Exit →